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October 2006
September 2006
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Seminar
Zush-Evru Special Lecture
NUS Museum together with IDM Network and Singapore Computer Society SIG Entertainment Computing, presents a Public Lecture by
Artist: EVRU
Zush, (1968-2000), a psychomanual digital artist and
Evru, (2000-present), an artsciemyst, that is to
say: artist-scientist and mystic
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| Abstract / About the Speaker: |
Albert Porta (Barcelona, Spain, 1946), has developed his
work through the creation of two alternative identities,
Zush, (1968-2000), a psychomanualdigital artist and Evru,
(2000-present), an artsciemyst, that is to say:
artist-scientist and mystic. The show is made up of a medium
sized, retrospective selection of some of the most
emblematic of the artist’s works, using traditional
materials (paper, canvas and sculpture), and lays out an
overview of his career from his first plaster sculptures of
the 60’s, signed as Albert Porta, Gran Leda, 1964; moving to
the works signed by Zush, The Bird of Africa, 1977, Father
Mother of the World, 1981, Dijin Jesud, 1985, Seuba,
1998-99; before reaching more recent creations by Evru,
Vurudo, Asdrivu and Suvla Conflict, 2006. The two
recurring themes in the artist’s work are the representation
of the human body and the wish to define a personal space,
either mentally or physically, both of which are evident
throughout this exhibition. Female and male figures meet and
separate. The deep autobiographical path of the display is
followed through the self portraits and the variety of
characters, based on real people from the artist’s life, who
accompany us on our journey.
Zush-Evru is one of the most important Spanish artists of
his generation, and stands out as a pioneer in the use of
new technologies applied to plastic creation. In 1968 he
created Evrugo Mental State for himself, an imaginary state
that has its own currency, called tucares, its own national
anthem and flag: he has even developed his own alphabet, the
Asura. For this exhibition, the artist has created a special
installation, the Evrugo Mental State Fluxus Office, where
the visitor will be able to see a recreation of this State,
including photos of Evrugo’s inhabitants, some of which are
in large format and are going to be shown for the first
time, such as Naenia and Yoladis.
This part of the exhibition is dedicated to work created
via digital support, and completed with the Tecura computer
program, a digital painting device which invites the
spectator to use their inner artist and explore their own
creative side, based on the images proposed by Zush-Evru.
Special attention has been paid to books, which are this
artist’s tools of the trade and are, at the same time, full
works of art in their own right. Hand-made by Zush-Evru,
they are portable workshops where this special creator
continuously builds his universe, with his characters,
alphabet, and iconography all appearing in its pages. Now we
have the opportunity to study a careful selection of 11
volumes, including one of his first, The Green Book, 1972.
The works of Zush-Evru have been shown in the most
important contemporary art museums of Spain; in 2000 large
exhibits were dedicated to retrospectives of his work in the
Museo Nacional Centro de Arte Reina Sofía (MNCARS), Madrid,
and in the Museo de Arte Contemporáneo (MACBA) of Barcelona.
Furthermore, he has been selected to participate in the most
prestigious international exhibits such as Documenta in
Kassel, in Germany. His work has been shown in the Georges
Pompidou Centre, Paris and in the Guggenheim, New York and
is part, with other centres, of the New York MOMA
collection.
© Elena Fernández Manrique, 2006.
Exhibition Curator
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Public Lecture on "Analog Transducers for a Digital World"
Department of Physics, Yong Siew Toh Conservatory of Music and the IDM Network together with Sennheiser Asia, Audio Engineering Society Singapore Section and Singapore Computer Society SIG Entertainment Computing, presents a Public lecture by:
PROF DR. JORG SENNHEISER
Professor, Technical University of Hannover.
Chairman, Sennheiser electronic Gmbh & Co KG |
| Abstract: |
The contribution of Audio in the perception of speech and
music consists of a multi-functional array of senses for
perception, showing that the different individual parameters
are interrelated and interdependent; consequently the
perception via different senses is highly influenced by the
other senses. Furthermore personal variations of the
key-parameters make it difficult to define precise limits
and values correlated to a certain perception.
Click
HERE to read more about the lecture and the speaker.
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CNM Seminar on Augmented Reality and Objects of Meaning
MR RODNEY ALBERT BERRY
Research Associates, Interaction & Entertainment
Research Centre
Nanyang Technological University |
| Abstract: |
My work involving augmented reality technologies is
driven by the idea that most objects in our life serve dual
roles as physical objects and as markers or containers for
meaning and memories. Viewed in this light, the terms 'real'
and 'virtual', when placed as extremes at either end of a
continuum, cease to be interesting. My fascination with
augmented reality lies in the way it bridges the realms of
both sensory experience and of meaning. For this reason, my
personal definition of augmented reality and mixed reality
includes not just the visual mixing of real-world and
computer-generated images, but anything that might blur the
boundaries between sensory experience, information and
meaning. Unfortunately, using augmented reality to make
art is made near impossible by the clunky state of the
existing tools. The focus of my work is on developing tools,
both conceptual and technical, that will allow a more fluid
and spontaneous approach to AR art-making. Such tools must
deliver AR as a medium, out of the hands of programmers and
into the hands of artists and designers. I plan to develop a
body of art work in parallel with these tools with the
intention that the two will inter-inform one another.
As a prelude to all this, the talk will traverse various
points of the last 20 or so years of my art practice and
attempt to draw together various themes of artificial life,
vital presence and the meaning of virtuality (especially
what it meant before computers came along). If time permits,
I would also like to touch on the need for a practice-based
approach to research in this area and for technologies that
might help support such an approach.
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| About the speaker: |
Born in Tasmania, Australia in 1963, Rodney
Berry is currently a researcher at Nanyang Technological
University's Interaction and Entertainment Research Centre.
Previously, he spent six and a half years in Japan as a
research scientist at ATR Media Information Science
Laboratories, Kyoto. Prior to this, he was active as an
artist and composer in Melbourne and in Sydney for more than
fourteen years. At University of Western Sydney, he taught a
unit on experimental music composition for two years. He
also taught computer-based sound design at KVB Business
College in North Sydney.
His work has ranged from sculptural musical instruments and
sound installations to computer-based interactive artworks.
His interest in artificial life, technology and biology,
virtual reality and augmented reality, has placed him with
one foot in both the artistic community and the scientific
community.
His work has featured in such international events as the
International Symposium on Electronic Art (in Sydney and
Nagoya), Sound Culture (Tokyo, Sydney), Virtual Worlds
(Paris), and several times at SIGGRAPH (New Orleans, San
Antonio, San Diego and Los Angeles).
In 2003, he was Secretariat for the 8th International
Conference on Auditory Display. As the only native English
speaker on the organizing committee, his duties extended to
include cross-cultural trouble-shooter and Master of
Ceremonies.
His recent work focused on application of augmented reality
to the composition and learning of music, and the creation
of interactive art works. His group's Music Table system was
voted 'Best Interactive' at Interaction 2004 in Tokyo. He is
currently developing tools to enable non-programmers to
author augmented reality in real-time without writing code.
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24 Hour Game Design Competition: CONTRAST
CONTRAST, the first ever 24-hour game
design competition in Singapore, will be hosted
by the National University of Singapore Game
Development Group (NUSGDG) and the Communications
and New Media (CNM) Student’s Group from 25th to
30th September 2006.
The competition, scheduled 29th to 30th September, will
be limited to 10 teams. Each team will be given 24 hours to
conceptualise, design and implement a 2D game using
GameMaker, based on this year’s theme “Black and White”.
To promote innovative and original gameplay, especially
for those new to game design, the contest will be preceded
by a 3-day workshop on 25th to 27th September. The workshop
will include the basics of game design, the use of GameMaker
software, as well as other game creation tools.
For more information about CONTRAST,
visit our website at
http://www.cnm.sg/contrast or contact Kimberly Tan at
kimberly_tan@cnm.sg
Winners will be announced at a ceremony on Thursday,
12th October 2006.
Prizes:
Best overall award: $500 cash + $250 worth of
vouchers + 5 games from Electronic Arts
Most entertaining award: $250 worth of vouchers
Most innovative award: $250 worth of vouchers
Winning entries will also be showcased at the NUS Arts Fest
2007 (2-25 Mar 07).
Sponsored by:

Supported by:
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