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NUS Sets Up Singapore's First Inter-Disciplinary Research Institute for Cutting-Edge Research in Interactive & Digital Media
The National University of Singapore (NUS) is pleased to announce the setting up of a new research institute to spur R&D in Interactive & Digital Media (IDM). Housing research laboratories in the areas of engineering, physical science and social sciences under one roof, this is the first inter-disciplinary research institute in IDM in Singapore. The new Interactive & Digital Media Institute (IDMI) has been set up with a seed funding of S$11 million over three years. The Institute is expected to receive additional funding from external competitive grants.
Set Poetry in Motion, Just Send a Text Message
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The following article appeared in The Straits Times on Saturday, 17 September 2011.
Art installation Poetry Mix-Up will create verse and put it on digital display at MRT station.
Send a text message, get a poem hashed out of it. An art installation piece to be housed in the Kent Ridge MRT station promises to make a poet out of anyone with a mobile phone.
When a text message is sent from anywhereacross the island to a dedicated phone number, the artificial intelligence wired into the "braip" of what has been called the Poetry Mix-Up gets to work.
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Red Dot Award: Design Concept 2011
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Media Furniture project from the Keio-NUS CUTE Center won the "red dot design award: design concept", one of the most prestigious international design awards.
Ryo Kashiwagi, Shigeru Kobayashi, Daisuke Uriu, and Prof Naohito Okude from the Keio-NUS CUTE Center received the award at a ceremony held on 25 November 2011 at the red dot design museum, Singapore.
Media Furniture is a collection of living room furniture embedded with sensors and incorporates smart materials. It also offers content and services such as atmospheric music, dynamic lighting, and playful interactions
Media Furniture aims to offer new home media experiences using ubiquitous computing technology. It aims to generate a new lifestyle, and has been designed with four aspects in mind: the ‘pleasures’ of family life, the ‘enchantment’ of special occasions, the ‘celebration’ of family events, and the ‘gamification’ of daily chores.
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